This week's BLOG post is a continuation of last week's. The only new thing I can add to this week's post is that we started writing a PBL lesson plan. I use projects in my classroom on a regular basis but for whatever reason it took me forever to narrow down what I wanted to present as a lesson plan this week. I think I was just making the assignment bigger than it really was. I thought PBL had to be this huge , complex project but I think that the idea of PBL is that the students are given a problem (big or small) and, working together in small groups, they find a resolution to that problem and present it to their peers as some product (PowerPoint etc).
As for my GAME Plan goals: I have looked at the materials that I need to cover with my students next school year and I am trying to figure out how to create PBL lessons using current issues.
Laura
Tuesday, July 27, 2010
Wednesday, July 21, 2010
Steps towards GAME Plan Goals: week 4
As I think about the 2 goals I set for myself with regards to this assignment I think that they are easily achieved with time and some Internet searching. My first goal of introducing my students to real world situations is as easy as opening up a newspaper or tuning on the TV. The challenge is to try to incorporate the situations into my curriculum. Challenging yes but, with some thought and creativity, it can be done. The second goal of creating assessments is really based on the first goal... What do I want the students to learn from this situation? leads me to: How am I going to assess that they learned? I try to incorporate a "project" with each unit I teach my students, with these two goals o will have to take a different spin on my projects and try to incorporate more current issues.
Thursday, July 15, 2010
Review of GAME Plan
For this assignment (week 3) I was to review my GAME Plan and answer questions as to how I was going to 1. help facilitate and inspire learning and creativity and 2. design and develop digital-age learning experience and assessments (both standards from NETS.T 2008).
1. What resources will you need to carry out your plan? I plan to use the Internet, magazines, authentic reading materials , and videos to create lessons which coincide with curriculum and also deal with real-world problems.
2. What additional information do you need? I will need to contact the IT person for our school to make sure video websites such as YouTube and Teacher Tube are available to me. I will need to create a detailed rubric which allows for assessment of the students know or don't know before the project begins, continued observation of my student's learning process through the project, and a reflection of what they learned after the project.
3. What steps have you taken so far? So far I have been trying to pull my thoughts together and getting everything on paper in an organized manner. I have been trying to come up with ideas for projects where I can incorporate these standards.
1. What resources will you need to carry out your plan? I plan to use the Internet, magazines, authentic reading materials , and videos to create lessons which coincide with curriculum and also deal with real-world problems.
2. What additional information do you need? I will need to contact the IT person for our school to make sure video websites such as YouTube and Teacher Tube are available to me. I will need to create a detailed rubric which allows for assessment of the students know or don't know before the project begins, continued observation of my student's learning process through the project, and a reflection of what they learned after the project.
3. What steps have you taken so far? So far I have been trying to pull my thoughts together and getting everything on paper in an organized manner. I have been trying to come up with ideas for projects where I can incorporate these standards.
Thursday, July 8, 2010
Walden University: Personal GAME Plan
For this assignment I was to choose 2 standards from the National Educational Technology Standards which I feel either confident in or not and set an action plan based on the GAME Plan listed in the textbook Technology Integration for Meaningful Classroom Use (Cennamo, Ross & Ertmer, 2009). I chose two standards which I feel confident in and try to incorporate into my own lessons.
Standards:
1. Facilitate and Inspire Student Learning and Creativity
b. "engage student in exploring real-world issues and solving authentic problems using digital tools and resources" (NETS.T)
2. Design and Develop Digital-Age Learning Experiences and Assessments
b. "develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress" (NETS.T)
1. I feel I can achieve these goals by identifying lessons which coincide with content and curriculum and incorporate current issues. By varying my lessons to incorporate technology and allowing students to present their findings using whatever form of technology they feel comfortable using the students will have to show creativity and knowledge.
2. Monitoring my progress means reflecting on my lessons and the technology I plan to use. It also means observing and guiding my students through the projects with hints and guided questions.
3. Evaluations for me in a continued process which takes place through the entire project. Everything from clarity in my objectives to the information presented to the final outcome for the students should be evaluated either formally or informally. By keeping clear notes on the entire process it will be easier to incorporate new materials and change the lesson for future use.
National Education Technology Standards (2008)
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Standards:
1. Facilitate and Inspire Student Learning and Creativity
b. "engage student in exploring real-world issues and solving authentic problems using digital tools and resources" (NETS.T)
2. Design and Develop Digital-Age Learning Experiences and Assessments
b. "develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress" (NETS.T)
1. I feel I can achieve these goals by identifying lessons which coincide with content and curriculum and incorporate current issues. By varying my lessons to incorporate technology and allowing students to present their findings using whatever form of technology they feel comfortable using the students will have to show creativity and knowledge.
2. Monitoring my progress means reflecting on my lessons and the technology I plan to use. It also means observing and guiding my students through the projects with hints and guided questions.
3. Evaluations for me in a continued process which takes place through the entire project. Everything from clarity in my objectives to the information presented to the final outcome for the students should be evaluated either formally or informally. By keeping clear notes on the entire process it will be easier to incorporate new materials and change the lesson for future use.
National Education Technology Standards (2008)
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
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